WHITE SKY #4 (IMAGE COMICS)

Violet and Walter continue to make there way to San Francisco well trying to avoid the ghosts. But the whole time it feels like they are being watched and followed. Will they make it to San Fran or will they parish along the way? Also, what will happen with David while he is in captivity?

White Sky #4 – Written By William Harms – Art By JP Mavinga - Colors By Lee Loughridge – Letters By Ed Dukeshire - Published By Image Comics

Credit: Image Comics

*** POSSIBLE SPOILER WARNING ***

STORY OVERVIEW:

Violet and Walter make there way through the cavern on their way to San Francisco. The cavern feels like a cathedral and is also filled with ghosts that Walter must warn Violet not to listen to. As they make it to San Fran, they see a lot of death and destruction. But creepier than that they feel like they are being watched and that danger is imminent. Meanwhile, David is still in captivity in Pleasanton and is now being put to work moving debris and fixing the fence. His partner out there is the brother of Lewis who is the leader of Pleasanton. As they come together and share some ghosts make their way towards them, no one allows them back in and they have to try and saves themselves.

WRITING:

This issue continues to build on the story’s momentum while tightening the suspense around every step Violet, Walter, and David take. William Harms has shaped this post-apocalyptic world in a way that constantly feels unstable, where safety is temporary and death can appear from almost any direction. What makes the tension work so well is that Harms does not rely only on the ghosts as the obvious threat. Instead, he slowly expands the mythology around them, giving readers more insight into their behavior, their motives, and the way they haunt the living both physically and psychologically. The more we learn about the ghosts, the more fascinating and unsettling they become, because they are not simply monsters in the background; they feel like part of the broken history of this world.

Even more important is the way Harms reinforces the idea that, as terrifying as the supernatural elements are, the humans may be the greater danger. The choices people make in this world are often driven by fear, control, survival, and cruelty, which makes the story feel more unpredictable. What happens to Walter near the end of Violet and Walter’s journey adds a harsh emotional punch, while David’s situation in Pleasanton shows how quickly a supposed safe haven can become another kind of prison. By splitting the focus between the road to San Francisco and David’s captivity, Harms keeps the pacing strong and gives the issue a wider sense of danger. The result is an issue that not only pushes the plot forward, but also makes the world feel harsher, stranger, and more morally complicated.

ARTWORK:

The artwork in this issue does a strong job bringing the ruined world of White Sky to life, giving the setting a worn-down, dangerous, and almost haunted quality. JP Mavinga captures the scale of the post-apocalyptic landscape with backgrounds that feel broken, abandoned, and full of history. The destroyed buildings, rough terrain, and decaying environments are not just visual decoration; they help show how much this world has suffered and how little safety remains for the characters. There is an eerie beauty to the destruction, especially in the way the wide spaces and ruined details make Violet and Walter feel small against everything around them. Mavinga’s character work is also effective, giving the cast expressive reactions that make the fear, exhaustion, and uncertainty of their journey feel more immediate.

Where the visuals stand out the most is in the design of the ghosts. Mavinga gives them a disturbing presence that feels unnatural without losing the emotional sadness behind what they represent. They look threatening, but they also feel connected to the tragedy of this world, which makes them more memorable than simple monsters. Lee Loughridge’s colors add another important layer to that atmosphere. The color palette helps separate moments of danger, quiet tension, and supernatural dread, giving the issue a mood that feels heavy and immersive. The use of darker tones, harsh contrasts, and unsettling color choices makes the world feel cold and unpredictable, while also guiding the reader’s eye through the action and quieter character moments. Together, Mavinga and Loughridge create visuals that strengthen the story’s suspense and make the issue feel more cinematic, emotional, and alive.

CHECK OUT MY REVIEW OF WHITE SKY #3

Final Thoughts:

White Sky #4 continues to allow the story to unfold with a haunting beauty to it. The horror elements are subtle; well the supernatural and human cruelty sides of the story are front and center. The human drama of survival makes this issue and series more impactful. The slow burn reveals of the story keep an air of intrigue; well the shocking moments hook the reader into the series further. As this story ramps up it just keeps getting better.

FINAL GRADE: 8.6/10

Let me know your thoughts on White Sky #4 in the comments below. Thanks for reading!

Richard Coryell

Comic Book Reviewer for Fanlight Zone, Video editor extraordinaire, Host of the 3FN Podcast & 607 TWS, and lover of all things Nerdy, especially independent comics.

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