GAMBIT: WANTED #3 (MARVEL COMICS)

Remy is now under the control of Suzerain and is hunting down Elodie. This forces the student to face the teacher and overcome him for her very survival. Can Elodie escape the grasp of Suzerain well also trying to save Gambit at the same time?

Gambit: Wanted #3 - Written By Chris Claremont - Art By Robert Gill – Colors By Bryan Valenza - Letters By VC’S Ariana Maher-Edited By Mark Basso - Published By Marvel Comics

Credit: Marvel Comics

*** POSSIBLE SPOILER WARNING ***

STORY OVERVIEW:

After being saved from the spell of Suzerain by Gambit who takes on the possession to save her. Elodie now finds herself trying to escape Gambit to save herself. She knows that she also needs to try and save Gambit, which forces her to fight him. This will take every bit of knowledge she learned from him, as well as some tricks she learned from Ro. But will this be enough to snap the curse and return Remy to his hero self? Meanwhile, Suzerain has enlisted the help of Bounty to ensure that the “investment” she has in Gambit and Elodie will make her the money and power she desires.

WRITING:

This issue brings a sustained sense of action and urgency to the series, with Chris Claremont packing nearly every sequence with movement, danger, and escalating pressure. Elodie is not simply running from another villain; she is being hunted by Remy, the protector and “big brother” figure who taught her how to survive. That reversal gives the conflict a personal edge and makes every confrontation more troubling, because the reader understands that neither character truly wants to be on the opposing side. Elodie must rely on everything Remy taught her, along with the additional tricks she learned from Ro, to stay alive long enough to find a way to reach the hero buried beneath Suzerain’s control. Claremont uses this pursuit to show how much Elodie has grown. Her choices demonstrate intelligence, courage, and adaptability, but her greatest strength is her refusal to abandon Remy. Even when escaping would be safer, she remains focused on breaking Suzerain’s influence and saving the person who once protected her. That selflessness gives the action emotional weight and turns the fight into a test of loyalty as much as skill.

The issue also rewards longtime X-Men readers with deeper references and pieces of established lore that connect this conflict to Gambit’s larger history without completely overwhelming the immediate story. At the same time, Suzerain’s decision to enlist Bounty reinforces the idea that Remy and Elodie are being treated as investments rather than people, adding another layer of cruelty to the villains’ pursuit of money and power. The arrival of this new threat near the end creates a strong hook for the next issue and suggests that Elodie’s struggle will become even more dangerous before it improves. Although the issue’s relentless pace occasionally leaves less room for the quieter heart seen in earlier installments, that emotional core returns by the conclusion. The final moments restore the importance of Remy and Elodie’s bond, sharpen the stakes, and set the stage for what should be an exciting march toward the series’ conclusion.

ARTWORK:

The artwork in this issue perfectly matches the story’s rapid pace, giving the confrontation between Elodie and Gambit a genuine sense of speed, danger, and physical impact. Robert Gill stages the action with clear movement and strong visual storytelling, allowing each strike, escape, and reversal to remain easy to follow without sacrificing intensity. The battle comes across as a true knock-down, drag-out struggle, but the emotional connection between the characters keeps it from feeling like action for action’s sake. Gill’s character work helps communicate the painful imbalance at the center of the conflict: Elodie is fighting both to survive and to save her mentor, while the possessed Gambit attacks with the skill and confidence of the man who trained her. Their expressions, body language, and contrasting movements reinforce that shared history even during the busiest moments.

The Mardi Gras setting makes the sequence especially memorable. Crowds of confused tourists and partygoers, festive decorations, and the general chaos of the celebration create a lively backdrop while also complicating the fight. Rather than functioning as simple scenery, the environment becomes part of the action, offering distractions, obstacles, and opportunities that Elodie can use to gain a small but believable advantage over a far more experienced opponent.

Gill also gives the possessed Gambit a striking design that makes him appear larger, harsher, and more threatening than usual. That visual transformation helps separate the heroic Remy readers know from the temporary villain Suzerain has created, while still leaving enough of his familiar identity intact to remind us what Elodie is trying to save. Bryan Valenza strengthens the artwork with vivid color choices that pull the reader’s eye across each page. The bright Mardi Gras palette brings energy and personality to the setting, while the more ominous tones surrounding Gambit emphasize his corrupted state and keep him visually dominant during the confrontation. Together, Gill’s kinetic linework and Valenza’s energetic colors create artwork that is exciting, readable, and closely connected to the story’s emotional stakes.

Check Out My Review of GAMBIT: WANTED #2

Final Thoughts:

Gambit: Wanted #3 delivers an exciting, emotionally charged clash between Remy and Elodie that tests their bond as much as their fighting skills. Chris Claremont keeps the story moving with high stakes, while Robert Gill and Bryan Valenza bring the action to life with dynamic visuals and vivid color. It is a strong mid-way issue that leaves the series well positioned for its upcoming conclusion.

FINAL GRADE: 8/10

Let me know your thoughts on Gambit: Wanted #3 in the comments below. Thanks for reading!

Richard Coryell

Comic Book Reviewer for Fanlight Zone, Video editor extraordinaire, Host of the 3FN Podcast & 607 TWS, and lover of all things Nerdy, especially independent comics.

Previous
Previous

TOMB OF APOCALYPSE #2 (MARVEL COMICS)

Next
Next

HAMMERFIST #2 (IMAGE COMICS)